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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 9:57 am 
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Pouncer wrote:
Shiroi_Okami wrote:
Also back on topic, Pouncer, you are flying a vagabond, and faggots be blobbing. They have a mixed gang of bcs and tackle and maybe a hac or recon or two camping you in. They are on a gate in the system you are in, the gate you want to get out of. What is your plan of action?


1. Tell the corp / alliance "I have a target rich environment here - anyone else want to join in?" Provide info as needed.

2. If nobody's interested, and there's no apparent bubble capacity among the campers, do the following:

2a. Make a few random safes.
2b. Try to account for all the campers' ship types with dscan; cloaked bubblers are the main ones I'm worried about.
2c. Try warping to the gate at 100 or so (maybe less) from some random direction and motor around (always less than 150k from the campers), making bookmarks and trying to draw off the (presumably small) tackers. A vaga should make relatively quick work of those.
2d. Once the small tacklers are gone, I should be able to get through the gate relatively easily (warp off to random close safe, warp back to gate at 0, jump, warp off if safe on the other side, or motor back if not).
2e. If they have anything fast like a vaga, I'll have to dance around and kill it too (see previous step), before warping to and jumping through the gate.
2f. I could try playing around with aggro timers to split their fleet, but unless they're unskilled (trigger-happy) or down to just a few ships, it's a risky bet, and not really necessary if the tacklers are dead. They may also have ships on the other side that I'm not aware of.

3. If I know they have bubbles, and I can't get external help, then I'll probably find a safe, log off, do something constructive IRL, and check back in half an hour or so. That's because they have the ability to control my destination on the first warp in (step 2c above), and that's generally not a good place to be, unless it's right on top of the gate and they really don't know what they're doing (see step 2f above).

If this answer is too confusing, I'm sorry - it's late, I'm going to bed, and I'll refine it tomorrow. :D


Looks good to me :P

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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 10:03 am 
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Nrom wrote:
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?


App accepted apply in-game.

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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 10:26 am 
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Pouncer wrote:
(priority: guardians > rapier > BCs).


haha good answer and I see you are accepted already. but primarying guardians > rapier is prob a bad idea. rapiers are your biggest threat and very likely not armor tanked (and if so have weak tanks)

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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 10:30 am 
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Morel Nova wrote:
Pouncer wrote:
(priority: guardians > rapier > BCs).


haha good answer and I see you are accepted already. but primarying guardians > rapier is prob a bad idea. rapiers are your biggest threat and very likely not armor tanked (and if so have weak tanks)


First wise statement I've heard out of you all day

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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 11:18 am 
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m8 I'm always wise. like falcor

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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 5:58 pm 
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Morel Nova wrote:
Pouncer wrote:
(priority: guardians > rapier > BCs).


haha good answer and I see you are accepted already. but primarying guardians > rapier is prob a bad idea. rapiers are your biggest threat and very likely not armor tanked (and if so have weak tanks)


That's the priority for cats who are shooting. The Falcons' priority is Rapier > Guardians > BCs (I'm assuming it's easier to jam the Rapier plus (n-1) Guardians than it is to jam (n) Guardians alone). A jammed Rapier is pretty much useless, as is a single unjammed Guardian if he's primaried when all his buddies are jammed. Priorities are flexible if the situation warrants it, of course.


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 Post subject: Re: Pouncer
PostPosted: Mon Oct 25, 2010 11:58 pm 
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Pouncer wrote:
Morel Nova wrote:
Pouncer wrote:
(priority: guardians > rapier > BCs).


haha good answer and I see you are accepted already. but primarying guardians > rapier is prob a bad idea. rapiers are your biggest threat and very likely not armor tanked (and if so have weak tanks)


That's the priority for cats who are shooting. The Falcons' priority is Rapier > Guardians > BCs (I'm assuming it's easier to jam the Rapier plus (n-1) Guardians than it is to jam (n) Guardians alone). A jammed Rapier is pretty much useless, as is a single unjammed Guardian if he's primaried when all his buddies are jammed. Priorities are flexible if the situation warrants it, of course.


Tbh rapiers are squishy enough that you don't even need to worry about that, any more than 5 vagas and they will die in a fireball, then you can get to work on the logi once the threat to the speed of the nano gang is gone

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 Post subject: Re: Pouncer
PostPosted: Tue Oct 26, 2010 5:08 am 
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Pouncer wrote:
as is a single unjammed Guardian if he's primaried when all his buddies are jammed


Why would you even be trying to jam a primaried guardian unless you're literally the worst falcon pilot in history? Oh wait, you're piloting a falcon, so yeah, you're bad.


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 Post subject: Re: Pouncer
PostPosted: Tue Oct 26, 2010 6:21 am 
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Falcons are cool and no matter how much you cry or want to make them uncool


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 Post subject: Re: Pouncer
PostPosted: Thu Oct 28, 2010 7:20 pm 
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Nrom wrote:
Falcons are cool and no matter how much you cry or want to make them uncool

NO!!!!! u fking fight dishonoring mexican!


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