[Tornado, Arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large F-S9 Regolith Shield Induction Sensor Booster II, Targeting Range Script Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II
1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L 1400mm Howitzer Artillery II, Republic Fleet EMP L
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
OR CHEAP VERSION - NO IMPLANTS NEEDED
[Tornado, Arty Cheap] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large Shield Extender II Sensor Booster II, Targeting Range Script Experimental 10MN Microwarpdrive I Large Shield Extender II Adaptive Invulnerability Field II
1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L 1400mm 'Scout' Artillery I, Republic Fleet EMP L
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Ancillary Current Router I
Scythe
Spoiler:
[Scythe, New Setup 1] Pseudoelectron Containment Field I Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Adaptive Invulnerability Field II Conjunctive Ladar ECCM Scanning Array I
Medium S95a Partial Shield Transporter Medium S95a Partial Shield Transporter Medium S95a Partial Shield Transporter
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I
Scimitar
Spoiler:
[Scimitar, Standard] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II
Experimental 10MN Microwarpdrive I Large F-S9 Regolith Shield Induction Conjunctive Ladar ECCM Scanning Array I Invulnerability Field II Invulnerability Field II
Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter 125mm Gatling AutoCannon II, EMP S
Medium Ancillary Current Router I Medium Capacitor Control Circuit I
Warrior II x5 Warrior II x4
Harb
Spoiler:
[Harbinger, Harb] Damage Control II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Large Shield Extender II Large Shield Extender II Small Capacitor Booster II, Navy Cap Booster 400
Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M Heavy Pulse Laser II, Scorch M [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Energy Collision Accelerator II
Warrior II x5 Valkyrie II x5
Lachesis
Spoiler:
[Lachesis, Point] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Medium Electrochemical Capacitor Booster I, Cap Booster 400 Invulnerability Field II Large Shield Extender II Large Shield Extender II Experimental 10MN MicroWarpdrive I Warp Disruptor II Warp Disruptor II
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile Dual 180mm AutoCannon II, Barrage M Dual 180mm AutoCannon II, Barrage M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5 Warrior II x3
Huginn
Spoiler:
[Huginn, Web] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II
Large Shield Extender II Large Shield Extender II Phased Weapon Navigation Array Generation Extron Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Experimental 10MN Microwarpdrive I
Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Heavy Missile Launcher II, Mjolnir Heavy Missile Heavy Missile Launcher II, Mjolnir Heavy Missile Heavy Missile Launcher II, Mjolnir Heavy Missile
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Warrior II x5 Warrior II x3
Tips:
DPS: By default try to stay 80-85km from the enemy blob unless asked to burn away or towards enemy. Focus on killing primaries. Don't try to shoot enemy interceptors/dictors that burn for us unless told to do so or nothing else is within range. Don't cap yourself out=don't run your mwd unless you need to burn. Make sure you align where the FC tells you to align. If you don't know where to align just align somewhere away from the enemy gang so you can warp if you get primaried and logistic can't keep you up(it rarely can). When we engage large arty gangs make sure you are not aligning directly away from them, keep your transversal up so you won't get one vollied.
AntiTackle: Focus on killing everything that burns towards our gang. Usually this means killing enemy interceptors and dictors. Shoot the primary when nothing is burning for us but you need to switch target automatically(without being told to do so) if something does burn towards us.
Tackle: Lachesis has 2 LR points. Use one point for the primary and the second point to the most expensive enemy ship in your range(T3, Faction, CS). At least make sure you have 2 ships pointed at all times.
Huginn has 2 webs. Use one against primary and one against enemy tacklers that are close to our gang. If you see large(HACs and bigger) enemy ships separating from enemy gang and burning for us, don't web them until they notice they have separated and try to turn back. Let them burn for us. You need to be zoomed out and use tactical overlay to notice this.
Dictors, don't make suicide bubble runs unless asked to. Make sure you don't bubble friendly gang. If enemy blob burns towards us while we are burning away, focus on dropping a bubbles between us and the enemy gang while staying alive.
Inties, when our gang is engaged in a major fight against a blob your job is to provide warp ins for friendly gang members that have to leave the field and then warp back. You need to make sure that when friendly warps to you he doesn't get dragged in to any bubbles in the field. Usually it is enough if you burn 250km above to battlefield and stay there. X up in fleet chat when you are in position so people know who to warp to.
TO EVERYONE: Help FC to broadcast targets. When FC calls a target broadcast it if it's not broadcasted. Make sure your overview settings put the broadcasted target on top of your overview. Make sure you have at least distance, name and type set on the overview. By default sort overview out by distance.
Joined: Wed Jun 23, 2010 9:13 am Posts: 3906 Location: Eating my country's national emblem
Rep: 121
I actually do have a stab on my current one, Duncant's orders. And it does have the CPU for it morel, but without the nano it will have a very hard time keeping pace with the rest of the gang
[Vagabond, 720 ab] Reactor Control Unit II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II 10MN Afterburner II Warp Disruptor II
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M Small Nosferatu II
Medium Ancillary Current Router I Medium Ancillary Current Router I
Hobgoblin II x5
[Vagabond, 720 ab point] Reactor Control Unit II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Tracking Enhancer II
Large Shield Extender II Large Shield Extender II 10MN Afterburner II Warp Disruptor II
720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M 720mm Howitzer Artillery II, Republic Fleet EMP M Small Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Ancillary Current Router I
Hobgoblin II x5
Scimitar
Spoiler:
[Scimitar, ab] Damage Control II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II
10MN Afterburner II Large Shield Extender II Conjunctive Ladar ECCM Scanning Array I Medium Capacitor Booster II, Navy Cap Booster 800 Adaptive Invulnerability Field II
Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II Large Shield Transporter II
Medium Core Defense Field Extender I Medium Ancillary Current Router I
Hornet EC-300 x5 Warrior II x4
Huginn
Spoiler:
[Huginn, ab] Overdrive Injector System II Overdrive Injector System II Damage Control II
10MN Afterburner II Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
[empty high slot] [empty high slot] [empty high slot] Medium YF-12a Smartbomb Medium YF-12a Smartbomb E50 Prototype Energy Vampire
Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Valkyrie II x3 Hobgoblin II x2
All ships bring "Kinetic Deflection Field II" in cargo and some extra cap 800s.
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