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 Post subject: Re: Daily Roams
PostPosted: Mon Aug 27, 2012 5:13 pm 
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When will they stop making tournaments where the best chance to win is gained by deliberately under achieving?

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 Post subject: Re: Daily Roams
PostPosted: Thu Mar 07, 2013 3:13 am 
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Joined: Fri Feb 26, 2010 12:50 am
Posts: 2329
Location: Canada
Rep: 345
Cheapish Arty Comp:

(6) Tornado > (2) Scythe (Scimitar) > (1) Harb (Zealot) > (1) Huginn/Lach > (1) Dictor > Inty

Tornado [1%-3% grid implant depending on skills]
Spoiler:
[Tornado, Arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large F-S9 Regolith Shield Induction
Sensor Booster II, Targeting Range Script
Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II

1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I

OR CHEAP VERSION - NO IMPLANTS NEEDED

[Tornado, Arty Cheap]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Sensor Booster II, Targeting Range Script
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II

1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L
1400mm 'Scout' Artillery I, Republic Fleet EMP L

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Ancillary Current Router I


Scythe
Spoiler:
[Scythe, New Setup 1]
Pseudoelectron Containment Field I
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Conjunctive Ladar ECCM Scanning Array I

Medium S95a Partial Shield Transporter
Medium S95a Partial Shield Transporter
Medium S95a Partial Shield Transporter

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Scimitar
Spoiler:
[Scimitar, Standard]
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Conjunctive Ladar ECCM Scanning Array I
Invulnerability Field II
Invulnerability Field II

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
125mm Gatling AutoCannon II, EMP S

Medium Ancillary Current Router I
Medium Capacitor Control Circuit I


Warrior II x5
Warrior II x4


Harb
Spoiler:
[Harbinger, Harb]
Damage Control II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Small Capacitor Booster II, Navy Cap Booster 400

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Energy Collision Accelerator II


Warrior II x5
Valkyrie II x5


Lachesis
Spoiler:
[Lachesis, Point]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Electrochemical Capacitor Booster I, Cap Booster 400
Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Warp Disruptor II

Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Heavy Missile Launcher II, Caldari Navy Thunderbolt Heavy Missile
Dual 180mm AutoCannon II, Barrage M
Dual 180mm AutoCannon II, Barrage M

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5
Warrior II x3


Huginn
Spoiler:
[Huginn, Web]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large Shield Extender II
Large Shield Extender II
Phased Weapon Navigation Array Generation Extron
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Experimental 10MN Microwarpdrive I

Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile
Heavy Missile Launcher II, Mjolnir Heavy Missile

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5
Warrior II x3


Tips:

DPS:
By default try to stay 80-85km from the enemy blob unless asked to burn away or towards enemy. Focus on killing primaries. Don't try to shoot enemy interceptors/dictors that burn for us unless told to do so or nothing else is within range. Don't cap yourself out=don't run your mwd unless you need to burn. Make sure you align where the FC tells you to align. If you don't know where to align just align somewhere away from the enemy gang so you can warp if you get primaried and logistic can't keep you up(it rarely can). When we engage large arty gangs make sure you are not aligning directly away from them, keep your transversal up so you won't get one vollied.

AntiTackle:
Focus on killing everything that burns towards our gang. Usually this means killing enemy interceptors and dictors. Shoot the primary when nothing is burning for us but you need to switch target automatically(without being told to do so) if something does burn towards us.

Tackle:
Lachesis has 2 LR points. Use one point for the primary and the second point to the most expensive enemy ship in your range(T3, Faction, CS). At least make sure you have 2 ships pointed at all times.

Huginn has 2 webs. Use one against primary and one against enemy tacklers that are close to our gang. If you see large(HACs and bigger) enemy ships separating from enemy gang and burning for us, don't web them until they notice they have separated and try to turn back. Let them burn for us. You need to be zoomed out and use tactical overlay to notice this.

Dictors, don't make suicide bubble runs unless asked to. Make sure you don't bubble friendly gang. If enemy blob burns towards us while we are burning away, focus on dropping a bubbles between us and the enemy gang while staying alive.

Inties, when our gang is engaged in a major fight against a blob your job is to provide warp ins for friendly gang members that have to leave the field and then warp back. You need to make sure that when friendly warps to you he doesn't get dragged in to any bubbles in the field. Usually it is enough if you burn 250km above to battlefield and stay there. X up in fleet chat when you are in position so people know who to warp to.

TO EVERYONE:
Help FC to broadcast targets. When FC calls a target broadcast it if it's not broadcasted. Make sure your overview settings put the broadcasted target on top of your overview. Make sure you have at least distance, name and type set on the overview. By default sort overview out by distance.


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 Post subject: Re: Daily Roams
PostPosted: Thu Mar 07, 2013 11:11 am 
Hydra RELOADED
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Joined: Sun Jan 24, 2010 5:01 am
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on the harb wouldnt you want an extra TE over the dcu?

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 Post subject: Re: Daily Roams
PostPosted: Thu Mar 07, 2013 1:19 pm 
Brutal Dictator
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Joined: Wed Jun 23, 2010 9:13 am
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Location: Eating my country's national emblem
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It's generally going to be closer to hostile fire than the other ships so I'd probably want the extra EHP buffer of the DCU, if I were flying it

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 Post subject: Re: Daily Roams
PostPosted: Thu Mar 07, 2013 6:42 pm 
Brutal Dictator
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Joined: Mon Nov 23, 2009 8:39 pm
Posts: 15396
Rep: 999
we arent fucking podla. drop the nano for TE.*

gg sheppards


* probably doesnt fit because of cpu

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 Post subject: Re: Daily Roams
PostPosted: Thu Mar 07, 2013 7:56 pm 
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Joined: Sun Aug 08, 2010 3:49 pm
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Rep: 510
Morel Nova wrote:
we arent fucking podla. drop the nano for TE.*

gg sheppards


* probably doesnt fit because of cpu

Why fit TE when you can fit :utu:

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 Post subject: Re: Daily Roams
PostPosted: Fri Mar 08, 2013 12:27 am 
Brutal Dictator
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Location: Eating my country's national emblem
Rep: 121
I actually do have a stab on my current one, Duncant's orders. And it does have the CPU for it morel, but without the nano it will have a very hard time keeping pace with the rest of the gang

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 Post subject: Re: Daily Roams
PostPosted: Fri Mar 29, 2013 8:09 pm 
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Joined: Fri Feb 26, 2010 12:50 am
Posts: 2329
Location: Canada
Rep: 345
AB Arty Vagabonds:

(10) Vagabond > (2) Scimitar > (1) Huginn > (1) Dictor > (1) Inty

Vagabond
Spoiler:
[Vagabond, 720 ab]
Reactor Control Unit II
Gyrostabilizer II
Gyrostabilizer II
Overdrive Injector System II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
10MN Afterburner II
Warp Disruptor II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Small Nosferatu II

Medium Ancillary Current Router I
Medium Ancillary Current Router I


Hobgoblin II x5

[Vagabond, 720 ab point]
Reactor Control Unit II
Gyrostabilizer II
Gyrostabilizer II
Overdrive Injector System II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
10MN Afterburner II
Warp Disruptor II

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Small Unstable Power Fluctuator I

Medium Ancillary Current Router I
Medium Ancillary Current Router I


Hobgoblin II x5


Scimitar
Spoiler:
[Scimitar, ab]
Damage Control II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

10MN Afterburner II
Large Shield Extender II
Conjunctive Ladar ECCM Scanning Array I
Medium Capacitor Booster II, Navy Cap Booster 800
Adaptive Invulnerability Field II

Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II

Medium Core Defense Field Extender I
Medium Ancillary Current Router I


Hornet EC-300 x5
Warrior II x4


Huginn
Spoiler:
[Huginn, ab]
Overdrive Injector System II
Overdrive Injector System II
Damage Control II

10MN Afterburner II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

[empty high slot]
[empty high slot]
[empty high slot]
Medium YF-12a Smartbomb
Medium YF-12a Smartbomb
E50 Prototype Energy Vampire

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Valkyrie II x3
Hobgoblin II x2


All ships bring "Kinetic Deflection Field II" in cargo and some extra cap 800s.


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 Post subject: Re: Daily Roams
PostPosted: Fri Mar 29, 2013 8:29 pm 
Brutal Dictator
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Joined: Mon Nov 23, 2009 8:39 pm
Posts: 15396
Rep: 999
madness. I think I like it

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 Post subject: Re: Daily Roams
PostPosted: Fri Mar 29, 2013 8:47 pm 
Hydra RELOADED

Joined: Sun Jan 10, 2010 4:15 pm
Posts: 7085
Rep: -77
haha, yeah first thought was 'holy shit'.

When will this roam be?

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